Esports: True Sports or Just Video Games?

Sports or Just Video Games?

Esports, also known as electronic sports, refers to competitive video gaming, typically organised and played professionally. Over the years, esports has grown in popularity and recognition, with millions of fans worldwide, huge prize pools, and even international tournaments. However, the question of whether esports is a real sport has been the subject of much debate.

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Bookmakers are increasingly accepting of esports as a sport. Esports markets are becoming a regular feature, and if you want to bet on esports, nowadays you will get all the perks as for betting on other sports, such as good odds and bonuses, including welcome packages – you can check out the best of them at https://match.center/ng/betting-sites-with-best-welcome-bonus/. There are even dedicated esports betting sites, focusing solely on esports, offering special betting markets, live streaming, advice and betting offers.

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So, should we regard esports as true sports? Or, is this just a fad based on the popularity of video games that won’t last as long as traditional sports such as soccer or tennis?

 

Esports: The Basics

It is important to understand the range and depth of esports. Although the modern esports scene was built around blockbuster games such as Dota 2 and CS: GO, there are dozens of video games that are played on a competitive basis, all rising and falling in popularity over the years. It is rare for any esports athlete to compete at the top level in more than two games, and most stick to just one, so we can say that esports has some similarity with athletics and its variety of categories.

 

The Case Against Esports

The main argument against esports is that esports competitors are not required to meet the physical demands and physical exertion of traditional sports, and therefore cannot be considered as real athletes playing a true sport. Unlike traditional athletes, esports players do not typically experience the same level of physical stress or wear and tear on their bodies. They also do not face the same physical challenges, such as running, jumping, or swimming.

Another argument against esports being considered a sport is the perception that it is simply a form of entertainment or a leisure activity, rather than a legitimate competition. Critics argue that the lack of physical exertion and the reliance on technology makes it difficult to see esports as the equal of sports such as basketball or athletics. Furthermore, some traditional sports fans may view esports as being too artificial or lacking in excitement and unpredictability, compared to traditional sports.

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The Case for Esports

Much of this criticism, however, is wide of the mark. In fact, esports shares many characteristics with traditional sports, such as teamwork, strategy, skill, and physical exertion. Professional esports players train and practice for hours each day, just as traditional athletes do. Esports also requires a high level of hand-eye coordination and mental agility, similar to many physical sports. Additionally, esports has its own set of rules and regulations, and players must adhere to them to succeed.

In fact, there are many high-profile sports that can be compared with esports. Snooker, darts and even golf do not require the levels of physical fitness that we see with tennis players, footballers or rugby stars, but these are highly technical sports that depend primarily on hand-eye co-ordination and mental strength, qualities that are essential in esports.

Esports also has something in common with other high-profile sports: it is big business. From the early days when video game tournaments were private or low-key affairs, the esports world is now dominated by teams with multi-million-dollar budgets. Major corporations have started to get involved in sponsoring esports teams and the prize money involved has skyrocketed. In 2022 alone, there were six tournaments with total prize pools of over $10 million.

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This growth in esports, fueled by the gaming-aware Millennial and Zoomer generations, has caught the eye of non-profit organisations as well. Many organizations, such as the International Olympic Committee (IOC), have begun to recognize the potential of esports as a legitimate sport and the IOC is even exploring the possibility of including it in future Olympic Games. Along with this global interest, major universities have established esports programs and scholarships, providing students with the opportunity to pursue careers in the industry.

 

Summary

Ultimately, whether esports can be considered a real sport will remain a matter of personal perspective. While it may not have the same physical demands as some traditional sports, it still requires a high level of skill, training, and competition and considerable technical mastery, comparable with many of the best-known sports.

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In any case, whether or not esports is a sport, it is clear that it has become a major force in the world of competitive gaming, with millions of fans, large sponsorships, and huge prize pools. Whether or not it becomes officially recognized as a sport, the future of esports looks bright, and it will continue to play a major role in the world of competitive gaming for many years to come. You can find a reliable esports bookmaker at Match.Center, a platform that analyses the best betting sites and their offers.

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